casual
A casual game is a video game targeted at a mass market audience, as opposed to a hardcore game.
Casual games may exhibit any type of gameplay and genre.
They generally involve simpler rules, shorter sessions, and require less learned skill. They do not expect familiarity with a standard set of mechanics, controls, and tropes.
Countless casual games developed and published, alongside hardcore games, across the history of video games.
A concerted effort to capitalize on casual games grew in the 1990s and 2000s, as many developers and publishers branded themselves as casual game companies, publishing games especially for PCs, web browsers, and smartphones.
The attributes for casual games follows:
– Rules and goals must be clear.
– Players need to be able to quickly reach proficiency.
– Casual game play adapts to a player’s life and schedule.
– Game concepts borrow familiar content and themes from life.
Most casual games have:
Fun, simple gameplay that is easy to understand
Simple user interface, operated with a mobile phone tap-and-swipe interface or a one-button mouse interface
Short sessions, so a game can be played during work breaks, while on public transportation, or while waiting in a queue anywhere
Often, familiar visual elements, like playing cards or a Match 3 grid of objects