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i hate Fingers

Original price was: $79.00.Current price is: $20.00.

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I Hate Fingers Unity Source Code:

I Hate Fingers is a simple, yet addictive one-touch game with minimalist graphics and fast-paced gameplay. This Unity template is optimized for mobile devices (iPhone, iPad, Android, Windows Mobile) as well as standalone and web-based platforms (Windows PC, Mac OSX, WebGL), making it a versatile choice for cross-platform deployment.

Gameplay:

In I Hate Fingers, players test their endurance by holding a finger on the screen for as long as possible while avoiding obstacles. The challenge increases as the game progresses, with small, quick monsters moving rapidly around the screen, ready to end the game if players make contact with them. The objective is to maintain contact without lifting the finger or colliding with any “teeth” that could trigger a game over.

How to Play:

  1. Touch and Hold: Press and hold anywhere on the screen to keep your finger down.
  2. Avoid Obstacles: Stay alert and avoid on-screen obstacles, particularly moving teeth and monsters.
  3. High Score Challenge: Maintain contact as long as possible to beat your high score and achieve new milestones.

Key Features:

  • One-Touch Gameplay: Easy to play with a single touch, making it highly accessible for all ages and quick play sessions.
  • Addictive Mechanics: Simple yet challenging gameplay that encourages players to beat their previous scores.
  • Minimalist Design: Clean, minimalist graphics keep players focused on the game without visual clutter.
  • Cross-Platform Compatibility: Optimized for mobile (iOS, Android, Windows Mobile), PC (Windows and Mac), and WebGL.
  • Ready for Release: This template is fully ready for deployment across various platforms.
  • Optimized for Performance: Designed to run smoothly on different devices, ensuring responsive gameplay.
  • Easy Reskin and Customization: Modify graphics, colors, and levels to make the game unique.

Developer Advantages:

  • Complete Game Template: Ready for launch with minimal setup, perfect for quick development cycles.
  • Flexible Code Structure: Adaptable to incorporate new features, levels, or additional challenges.
  • Increased Player Retention: The game’s challenging nature and high-score mechanism encourage repeat plays.
  • Monetization-Ready: The template allows for easy integration of ads and in-app purchases.

I Hate Fingers provides an addictive, minimalist gameplay experience that appeals to players looking for quick, reflex-based challenges. With one-touch controls and sleek visuals, it’s ideal for creating a high-engagement mobile game.

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